Gameboy Color

(Responsible for all aspects)

The primary objective of this project was for me improve my hard surface modeling skills. I haven’t done a ton of modeling work in a professional setting and I’m very keen on becoming more of generalist so this felt like a good project for me to continue working towards that goal. I was fortunate enough to have my old Gameboy Color available as a reference for both modeling and texturing. Texturing was done using Substance Painter.